C omputer-Based Simulation

Etym. computer (n.) 1640s, “one who calculates,” agent noun from Compute (v.). Meaning “calculating machine” (of any type) is from 897; in modern use, “programmable digital electronic computer” 1945 under this name; theoretical from 1937, as Turing machine). NIAC (1946) usually is considered the first.

Etym. simulation (n.) noun of action from past participle stem of Simulare “imitate,” from stem of similis “like.” Meaning “a model or mock-up for purposes of experiment or training” is from 1954.

Definition

  • A simulation-based learning activity designed to provide an experience with inputs and outputs exclusively confined to a computer, usually associated with a monitor and a keyboard or other assistive device. (Textbook of Simulation, 2012). Learners can complete specific tasks in a variety of potential environments, use information to provide assessment and care, make clinical decisions, and observe the results in action. Feedback can be provided during and after the interaction ( Durham & Alden, 2008).
  • Facets of computer-based simulation include virtual patients, virtual reality task trainers, and immersive virtual reality simulation (Textbook of Simulation, 2012).

See Also: SCREEN-BASED SIMULATION, SIMULATOR, VIRTUAL REALITY\

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