Virtual Simulation

Etym. virtual (adj.) The meaning “being something in essence or effect, though not actually or in fact” is from mid-15c., probably via sense of “capable of producing a certain effect” (early 15c.). Computer sense of “not physically existing but made to appear by software” is attested from 1959. Etym. simulation (n.) noun of action from… Continue reading Virtual Simulation

Virtual Reality Simulation

Etym. virtual (adj.) The meaning “being something in essence or effect, though not actually or in fact” is from mid-15c., probably via sense of “capable of producing a certain effect” (early 15c.). Computer sense of “not physically existing but made to appear by software” is attested from 1959. Etym. reality (n.) 1540s, “quality of being… Continue reading Virtual Reality Simulation

Virtual Reality Environment

Etym. virtual (adj.) The meaning “being something in essence or effect, though not actually or in fact” is from mid-15c., probably via sense of “capable of producing a certain effect” (early 15c.). Computer sense of “not physically existing but made to appear by software” is attested from 1959. Etym. reality (n.) 1540s, “quality of being… Continue reading Virtual Reality Environment

Virtual Reality

Etym. virtual (adj.) The meaning “being something in essence or effect, though not actually or in fact” is from mid-15c., probably via sense of “capable of producing a certain effect” (early 15c.). Computer sense of “not physically existing but made to appear by software” is attested from 1959. Etym. reality (n.) 1540s, “quality of being… Continue reading Virtual Reality

Virtual Patient

Etym. virtual (adj.) The meaning “being something in essence or effect, though not actually or in fact” is from mid-15c., probably via sense of “capable of producing a certain effect” (early 15c.). Computer sense of “not physically existing but made to appear by software” is attested from 1959. Etym. patient (n.) “suffering or sick person… Continue reading Virtual Patient

Typology

Etym. typology (n.) “doctrine of symbols,” 1845, from Greek typos. Related: Typological; typologically Definition The classification of different educational methods or equipment; for example, 3-dimensional models, computer software, standardized patients, partial-task trainers, or high-fidelity patient simulators (Meakim et al., 2013). See also: MODALITY, SIMULATED/SYNTHETIC LEARNING METHOD

Trigger(s)

Etym. trigger (n.) “device by means of which a catch or spring is released and a mechanism set in action.” Definition An event or events that move the simulation from one state to another.

Technology-Enhanced Health care Simulation (encompasses high-and low-technology health care simulation)

Etym. techno – word-forming element meaning “art, craft, skill,” later “technical, technology,” from Latinized form of Greek tekhno-, combining form of tekhne “art, skill, craft in work; method, system, an art, a system or method of making or doing.” Etym. simulation (n.) noun of action from past participle stem of simulare “imitate,” from stem of… Continue reading Technology-Enhanced Health care Simulation (encompasses high-and low-technology health care simulation)

Technical skills

Etym. technical (adj.) 1610s, “skilled in a particular art or subject,” formed in English from technic + al (1), or in part from Greek tekhnikos “of art; systematic,” in reference to persons “skillful, artistic,” from tekhne “art, skill, craft.” The sense narrowed to “having to do with the mechanical arts” (1727). Etym. skills (n.) late… Continue reading Technical skills

Team-based Learning

Etym. team (n.) applied in Old English to groups of persons working together for some purpose, especially “group of people acting together to bring suit;” modern sense of “persons associated in some joint action” is from 1520s. Team spirit is recorded from 1928. Team player attested from 1886, originally in baseball. Etym. learning (n.) Old… Continue reading Team-based Learning