Immersive Simulation

Etym. immersion. (n.) c. 1500, from Late Latin immersionem, noun of action from past participle stem of immergere “to plunge in, dip into, sink, submerge,” from assimilated form of in- “into, in, on, upon” (see in- (2)) + Latin mergere “plunge, dip” (see merge). Meaning “absorption in some interest or situation” is from 1640s.

Etym. simulation (n.) noun of action from past participle stem of simulare “imitate,” from stem of similis “like.” Meaning “a model or mock-up for purposes of experiment or training” is from 1954.

Definition

  • adj: A real-life situation that deeply involves the participants’ senses, emotions, thinking, and behavior; creating an immersive simulation depends on the alignment with learning objectives, the fidelity of the simulation (physical, conceptual, and emotional), and participant´s perception of realism.
  • noun: A simulation session influenced by participants’ characteristics, experiences, level of training, and preparation for the case or task,. The perceived physical, conceptual and emotional fidelity, the appropriate level of challenge, and the simulators and actors can all affect the simulation experience (Hamstra et al, 2014; Rudolph et al, 2007).

See also: FIDELITY, IMMERSION, REALISM

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