Ahrq

Simulator

Etym. simulation (n.) noun of action from past participle stem of simulare "imitate," from stem of similis "like." Meaning "a model or mock-up for purposes of experiment or training" is from 1954.

Etym. simulation (n.) noun of action from past participle stem of simulare “imitate,” from stem of similis “like.” Meaning “a model or mock-up for purposes of experiment or training” is from 1954.

Definition

  • A setting, device, computer program or system that performs simulation (Hancock et al, 2008).
  • Any object or representation used during training or assessment that behaves or operates like a given system and responds to the user’s actions (Society for Simulation in Healthcare).
  • A device that duplicates the essential features of a task situation. A simulator generally has three elements – a modelled process which represents, emulates, or otherwise simulates a real-world system; a control system; and a human-machine interface which is representative of the inputs found in the real-world system (Australian Department of Defense). Examples include manikins and part-task trainers.

See also: COMPUTER-BASED SIMULATION, MANIKIN, SERIOUS GAMES, SCREEN-BASED SIMULATION, SIMULATED PATIENT, STANDARDIZED PATIENT, TASK TRAINER, VIRTUAL REALITY