Augmented Reality

Etym. augment (v.) c. 1400, from Old French augmenter “increase, enhance” (14c.), from Late Latin augmentare “to increase,” from Latin augmentum “an increase,” from augere “to increase, make big, enlarge, enrich.” Related: Augmented; augmenting.

Etym. reality (n.) 1540s, “quality of being real,” from French réalité and directly Medieval Latin realitatem (nominative realitas); Meaning “real existence, all that is real.”

Definition

  • A type of virtual reality in which synthetic stimuli are superimposed on real-world objects, usually to make information that is otherwise imperceptible to human senses perceptible (M&S Glossary).
  • A technology that overlays digital computer-generated information on objects or places in the real world for the purpose of enhancing the user experience.
  • The combination of reality and overlay of digital information designed to enhance the learning process.
  • A spectrum of mixed-reality simulation that is part way between the real world and the virtual world.
  • A form of virtual reality that includes head-mounted displays, overlays of computer screens, wearable computers, or displays projected onto humans and manikins (D.R. Berryman et al; M. Bajura et al; H. Fuchs et al).

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